

Our testers do a very good job at making sure that projects import, build and run properly in every new build on all our supported platforms, but since we are constrained by time we usually used small projects (like AngryBots or Nightmares) to run these tests. We were also hitting major bugs and regressions in graphics, physics and performance related areas. Often, when importing an older project in Unity 5, we had to fix scripts manually. For Unity 5 we wanted a cleaner API, which in some cases meant we had to break backwards compatibility. Read on to learn how we used to deal with large project testing and which awesome new possibilities are available now!ĭuring development of the massive Unity 5 release, and the extensive changes it entailed, we frequently ran into issues with importing and building projects. This is a story about how we are using Unity Cloud Build internally and how it can make life easier for you, our users, as well.
